LIGHTFURY GAMES, India’s AAA gaming studio, has announced that its upcoming title E-Cricket will include more than 600 officially licensed international players from leading cricketing nations, making it one of the most expansive player licensing line-ups ever assembled for a cricket video game.
The licensing initiative is being delivered in partnership with Winners Alliance, an athlete-focused commercial solutions company specialising in group licensing and collective opportunities for professional players worldwide.
The roster spans a wide range of global cricketing nations, including Australia, New Zealand, England, Afghanistan, Ireland, South Africa, West Indies, Zimbabwe, Namibia, Uganda, United States, Canada, Netherlands and Italy, among others. Every licensed athlete will be available as a fully playable character within the game.
The inclusion of over 600 players adds significant depth to gameplay, with each athlete recreated through individual character models, overall ratings (OVT), and high-fidelity representations of their real-world playing styles. Detailed statistical systems have been built to mirror each player’s strengths, tendencies and on-field impact.
The line-up features some of international cricket’s biggest names, including Chris Gayle, Joe Root, Rashid Khan, Pat Cummins, Jos Buttler, Travis Head, Devon Conway, Trent Boult, Brandon McMullen, Quinton de Kock, Sikandar Raza and Andre Russell, among many others. Further differentiation between players will be driven by progressive performance models within the game.
E-Cricket is currently in development and is scheduled for release in 2026.
Winners Alliance VP of commercial Tim Cruickshank said, “E-Cricket reflects exactly why Winners Alliance exists – to make large-scale, fully licensed experiences possible at a global level. Through our partnership with the World Cricketers’ Association, we represent the collective rights of international cricketers, and working with a studio like LightFury Games, whose technical ambition and respect for the sport are clear, sets a new benchmark for how those rights can be brought to life in gaming.”
LightFury Games CEO and co-founder Karan Shroff added, “What we are building with E-Cricket is bold by design. This is an ambitious effort to redefine how the world looks at games coming out of India. Our goal is to give fans and the cricket community a deeply authentic, real-world experience of the sport they love most — not just to play it, but to truly live it. The inclusion of over 600 licensed international players, alongside several iconic Indian marquee cricketers, is a defining step in that journey. It gives a way for fans to step into the shoes of their heroes and fuels our long-term vision of building and scaling a rich, immersive cricket ecosystem. As we move forward with our mission, we are committed to raising the bar for realism, depth, and technology — and ultimately delivering the best cricket video game the world has ever seen.”