India online gaming biz to hit $9.1bn by 2029: Study

At the Game Developers Conference (GDC) in San Francisco, WinZO Games, in partnership with the Interactive Entertainment and Innovation Council (IEIC), unveiled the ‘India Gaming Market Report 2025’. 

The report projects a dynamic growth trajectory for India’s online gaming industry, predicting a market size increase from $3.7 billion in 2024 to $9.1bn by 2029, growing at a compound annual growth rate (CAGR) of 19.6%.

Launched at the India Pavilion at GDC, the report was presented by Dr Srikar Reddy, Consul General of India in San Francisco, alongside WinZO’s co-founders, Saumya Singh Rathore and Paavan Nanda. 

The report highlights that India’s online gaming market, while currently representing just 1.1% of the global market, holds nearly 20% of the global gaming user base, with over 591 million gamers.

The report forecasts that India’s sole publicly listed gaming company, Nazara, sets a premium valuation benchmark. Applying similar valuation multiples to the entire sector’s $3.7bn market size suggests an estimated $26bn in investor value poised to be unlocked through public market listings. By 2029, when the market reaches its expected $9.1bn valuation, investor value could exceed $63bn.

Paavan Nanda, co-founder of WinZO, remarked: “India’s gaming sector is redefining its global presence. With a projected market size of USD 9.1 billion by 2029, the potential to unlock USD 63 billion in investor value underscores the industry’s robust growth.”

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